Does anyone know to do this. I tried to figure it out but still nothing. Does anyone has some code for me that can help me out with this issue?
Thank You!
See, you would first have to put it inside the startergui as that clones when a player joins, inside the screengui, turn of 'ResetOnSpawn' as that would make it pop up when you die. (Or respawn).
To destroy it use a local script inside the gui
wait(3) -- Waittime before it destroys script.Parent:Destroy
To change a text for example you could do something like that too
wait(1) script.Parent.Text = 'Made by Kyno Studios' wait(1) script.Parent.Text = 'Welcome in the game!'
You could make it a lot harder but these are the basics. Someone answered with a PlayerAdded function, but you should ignore that as putting it in the startergui is way easier. (You would need cloning with his answer)
So you have to use a script that does something to the player when the player connects
For example
game.Players.PlayerAdded:connect(function(player) print("A new player has connected") end)
Just replace the print script with what the player gets when he connects. If you have any questions feel free to ask :D