So I was trying to make it so if I play a song, the fov would change from the playback loudness. This is what I have.
local Client = { ScreenShakeSettings = { CameraMinFOV = 72, CameraMaxFOV = 70, CameraMaxVolume = 1000 } } local Settings = Client.ScreenShakeSettings local SoundObject = workspace.GLOBAL_SOUND local CurrentLoudness = SoundObject.PlaybackLoudness local FOV = Settings.CameraMinFOV + (Settings.CameraMaxFOV - Settings.CameraMinFOV) * (CurrentLoudness / Settings.CameraMaxVolume) if FOV > 0 and FOV < 120 then workspace.CurrentCamera.FieldOfView = FOV end
Could anyone help me? Thanks.