I'm doing a test with the generic Roblox rocket and I'm trying to get the shot to loop/fall as if it has gravity instead of flying in a straight line. How would I do this?
You can do this by making the force's downwards force gradually stronger as the rocket travels. Here's an example:
BV = Rocket.BodyVelocity for i=1,10 do BV.Velocity = BV.Velocity - Vector3.new(0,10,0) wait(0.2) end
The numbers can be adjusted if it's too much or too little. But essentially, this is how you can simulate gravity.