1 | local myBaseplate = game.Workspace.Baseplate |
2 |
3 | while true do |
4 | wait( 0.5 ) |
5 | myBaseplate.BrickColor = BrickColor.Random |
6 | end |
a little error of inattention
1 | local myBaseplate = game.Workspace.Baseplate |
2 |
3 | while true do |
4 | wait( 0.5 ) |
5 | myBaseplate.BrickColor = BrickColor.Random() -- Close your DataType for it to work |
6 | end |