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Camera being jittery or CSG not properly staying non-collidable? Bug?

Asked by 2 years ago
Edited 2 years ago

The issue that I'm having is when I get close to any game object that has collision when I have my tool equipped and when I move/turn with my character, my character jerks around like it's hitting something like collision but every part/union/meshpart has CanCollide to false. Here's a gif of what I'm talking about.

First Video

Watch towards the end you can see the jerky camera Second Video

FIXED: Here's an update video I just selected all the parts in the tool and enabled custom physical properties and set the their density to 0.1 I doubled checked and CanCollide is all false. It seems to me it's the Camera but I wanted to post this so I could maybe get some help with this irritating issue.

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Hi, just to let you know, the links you put are broken. Axceed_Xlr 365 — 2y
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Thanks Axceed! I updated the links. Impacthills 223 — 2y
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Try using R6 instead of R15. Heavy objects on a R15 character acts like weights. Not sure if this will fix, but give it a try. hellmatic 1502 — 2y
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Not really an issue - the large parts simply put you off balance. Maybe try to make more of it meshes without actual parts. I can't answer conclusively cabbler 1937 — 2y
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Thank you for your inputs guys. @cabbler is there a way I can change the density of the whole weld so the parts dont weigh too much to put my character off balance? I didnt think about that as I'm still new to the Roblox engine. Thank you! Will try to reconstruct this weapon with meshparts and read more about them as well. Impacthills 223 — 2y
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I'll post a update video. Impacthills 223 — 2y

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Answered by 2 years ago

I actually fixed the problem. I selected all the parts/unions/meshparts and enabled their custom physical properties and set their density to '0.1'

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