I'm not sure why this isn't working. There is no problem with the names of the SeatParts or the location of the LocalScript (in StarterCharacterScripts) as far as I know:
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local UserInputService = game:GetService("UserInputService") local character = Player.Character local humanoid = character:WaitForChild("Humanoid") anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset/?id=1592193121" anim2 = Instance.new("Animation") anim2.AnimationId = "http://www.roblox.com/asset/?id=1621754495" local animateScript = character.Animate local function onInputBegan(input,gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.KeyCode if input.KeyCode == Enum.KeyCode.F and humanoid.Sit == true then if humanoid.SeatPart.Name == "R" then playAnim = humanoid:LoadAnimation(anim) playAnim:Play() elseif humanoid.SeatPart.Name == "L" or humanoid.SeatPart.Name == "DriveSeat" or humanoid.SeatPart.Name == "VehicleSeat" then playAnim2 = humanoid:LoadAnimation(anim2) playAnim2:Play() end end end end local function onInputEnded(input,gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.KeyCode if input.KeyCode == Enum.KeyCode.F and humanoid.Sit == true then local ActiveTracks = humanoid:GetPlayingAnimationTracks() for _,v in pairs(ActiveTracks) do if v.Priority == Enum.AnimationPriority.Action then v:Stop() end end end end end UserInputService.InputBegan:connect(onInputBegan) UserInputService.InputEnded:connect(onInputEnded)