Im making a fps game where when you join a game, it will detect the Level of every player, and if the other players average levels are lower or higher than a specific number, then it will send you into a different server better suited for your level. So how do I gather all the values of player levels?(the levels are number values inside the game.Players.LocalPlayer)
Go over the player's levels using some form of loop (pairs, ipairs, while, repeat) and then apply the server changing system from there.