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My tool doesn;t spins when using animation in tool or playing game. Help?

Asked by 6 years ago

I have a problem. The problem is when I equip the tool that I animated with character rig, when I ran animation, tool could rotate itself and character would play anim, but when I use my tool in studio (run the game) my tool doesn't spin and only character body parts move. I have watched tutorial, and guy said you have to force tools to move or rotate by using cframe. I'm new to cframing, and always wanted to learn. Guys, if anybody can, please help. Here is animation I made:

https://gyazo.com/77dbe1cde365e3add2c87195a819f776

Here is when I use my tool with animation (if you watch both vids and compare equip anim, u will see problem.):

https://gyazo.com/198652d803ef977f1532d918294d6af5

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Answered by 6 years ago

Hi,

From my view, it appears that the tool is hitting the baseplate causing it to bounce and then the animation script continues to the next position. To test this theory, set your tool to CanCollide=false and see if the animation works. If so, you will know it is due to it hitting a part that has CanCollide on.

Hope this helps!

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Thank you for tip, but as I can see, the matter is not in CanColliding. I got to know thing, that when you move ANY tool in your rig when creating an animation, it won't appear in game, because it can't find that weapon, unlikely R15 or R6 rigs. I have heard that it has to do something with CFrame (The thing with Z X Y Axis) dragopatiot 2 — 6y
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