local char = script.Parent --the npc local hum = char:WaitForChild("Humanoid") --the npc's humanoid local animation1 = hum:LoadAnimation(script.Animation1) --finds the animation inside the script and loads it in the npc's humanoid local animation2 = hum:LoadAnimation(script.Animation2) if char and animation1 and animation2 then --this just checks if the npc exists while true do animation2:Play() --plays the animation wait(4.5) animation2:Stop() --stops the animation animation1:Play() wait(8) animation1:Stop() animation2:Play() wait(4.5) animation2:Stop() animation1:Play() wait(8) animation1:Stop() end end
So, I'm trying to make this NPC's only purpose is to be an Idle player for my Custom Character GUI. In Studio, the script above works just fine, however, in online mode/server the figure just stands there with no animate being at all. All recommendatons/suggestions are welcome! Thank you, for your time.
Respectfully,
You must make it Filtering Enabled compatible. Learn about remote events and remote functions here.