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Why is the LuaHeap value constantly going up in Dev Console/Client Memory/Place Memory?

Asked by 3 years ago

I noticed this today and thought I had an issue with the game I am making, but even when I create a new place in studio with just a baseplate, if I launch the game through the roblox website and open the dev console, Client Memory/Place Memory/LuaHeap is rising constantly, at a rate of about 2.3 (meg?) every 10 minutes. When I start the empty place, LuaHeap is 4.2, and after 20 minutes it's up to 8.7 and constantly rising.

Does anyone know why this is? Is the roblox client leaking memory?

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Report on devforum if you can but CoreScript leaks are not rly a valid topic here e.e cabbler 1942 — 3y
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Yeah unfortunately I can't post there, otherwise that would have been my first choice. Thanks anyway for the reply. vector3_zero 1056 — 3y

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