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Why is the LuaHeap value constantly going up in Dev Console/Client Memory/Place Memory?

Asked by 3 years ago

I noticed this today and thought I had an issue with the game I am making, but even when I create a new place in studio with just a baseplate, if I launch the game through the roblox website and open the dev console, Client Memory/Place Memory/LuaHeap is rising constantly, at a rate of about 2.3 (meg?) every 10 minutes. When I start the empty place, LuaHeap is 4.2, and after 20 minutes it's up to 8.7 and constantly rising.

Does anyone know why this is? Is the roblox client leaking memory?

Report on devforum if you can but CoreScript leaks are not rly a valid topic here e.e cabbler 1942 — 3y
Yeah unfortunately I can't post there, otherwise that would have been my first choice. Thanks anyway for the reply. vector3_zero 1056 — 3y

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