Please I need to know
In my opinion, the best way to store data for players is by using DataStore.
You can learn more about that here: http://wiki.roblox.com/index.php?title=Data_store
I will put an example below. This is only for reference. You might be able to copy and paste my script, but you won't learn anything. I would recommend that you do some research and regard this as an example if you need help.
local DataStore = game:GetService("DataStoreService") local GoldStore = DataStore:GetDataStore("GoldStore") -- You can call this whatever you want. game.Players.PlayerAdded:Connect(function(Player) local Leaderboard = Instance.new("Folder",Player) local Gold = Instance.new("IntValue",Leaderboard) Leaderboard.Name = "leaderstats" Gold.Name = "Gold" Gold.Value = GoldStore:GetAsync(Player.UserId) or 0 -- The code block above creates a simple leaderboard with gold. Whenever a player joins, their amount of gold is set to either A: The amount of gold saved last time they played or B: zero. The value of Gold will only be zero if the player has never saved a value for gold under their player ID in your game. Gold.Changed:Connect(function() GoldStore:SetAsync(Player.UserId, Gold.Value) end) -- The code block above makes sure that whenever the player's gold is modified, it saves it to the server. game.Players.PlayerRemoving:Connect(function(Player) local Gold = Player.leaderstats.Gold GoldStore:SetAsync(Player.UserId, Gold.Value) end) -- Finally, when a player leaves, their gold is saved once more.