So i have been making this npc for a while now i got it to work in studio but not roblox can someone help me? This is the code
local UserInputService = game:GetService("UserInputService") local Player = game.Players.LocalPlayer local Character = Player.Character local isinrageof = nil local ischatting = false local line = 1 local istalking = false local dialouges = nil local function onInputBegan(input,gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.KeyCode if keyPressed == Enum.KeyCode.E then if isinrageof ~= nil and not istalking then if ischatting == false then line = 1 ischatting = true dialouges = require(isinrageof.Lines) Character.Humanoid.WalkSpeed = 0 script.Parent.DialougeHolder.Dialouge.Text = "" script.Parent.DialougeHolder:TweenPosition(UDim2.new(.5,0,1,0),Enum.EasingDirection.Out,Enum.EasingStyle.Back,.5,true) wait(.5) local CurLine = dialouges[line] istalking = true for i = 1,#CurLine[1] do script.Parent.DialougeHolder.Dialouge.Text = string.sub(CurLine[1],0,i) wait(CurLine[2]) end if CurLine[3] then CurLine[3]() end istalking = false line = line +1 else local CurLine = dialouges[line] if line > #dialouges then script.Parent.DialougeHolder:TweenPosition(UDim2.new(.5,0,1.5,0),Enum.EasingDirection.Out,Enum.EasingStyle.Back,.5,true) Character.Humanoid.WalkSpeed = 16 dialouges = nil ischatting = false else local CurLine = dialouges[line] istalking = true for i = 1,#CurLine[1] do script.Parent.DialougeHolder.Dialouge.Text = string.sub(CurLine[1],0,i) wait(CurLine[2]) end if CurLine[3] then CurLine[3]() end istalking = false line = line +1 end end end end end end UserInputService.InputBegan:connect(onInputBegan) while true do wait() if ischatting == false then isinrageof = nil for i,v in pairs(workspace.NPCS:GetChildren()) do if(Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).magnitude <= 5 then isinrageof = v end end end end