I have NO idea how to do this. None at all.
What I attempted was to use a bodyvelocity and get the direction it was moving, but as you can probably tell.. no workie. I also tried using a bodyforce to make it roll around.
See, I could use a bodyposition, but I want the ball to keep all it's gravitational capabilities. I have no idea how to replicate this.
Anybody have an idea on how to do it it?
I DON'T NEED YOU TO DO IT FOR ME. I JUST NEED A SUGGESTION ON HOW I COULD ACCOMPLISH THIS. THANK YOU.
oh, and I'm also making the bubble bowl from spongebob. link here. thanks.
Use the lookVector of the character's HumanoidRootPart, then multiply that by whatever speed you want to give it.
local angle = character.HumanoidRootPart.CFrame.lookVector
If you want it to keep its gravitational capacities, just change the Velocity of the part. I don't think any BodyMovers would be required.
part.Velocity = angle * 1000 -- as an example