I'm using the Wiki's Datastore Module to save data in my game, and it worked in a previous game I made but in this one it's not working. It keeps throwing the error "Could not access DataStore! Warn players that their data might not get saved!" Why is this?
Please note I AM testing this in servers.
The full error is
12:12:32.645 - ServerStorage.Data:49: Could not access DataStore! Warn players that their data might not get saved! 12:12:32.646 - Stack Begin 12:12:32.649 - Script 'ServerStorage.Data', Line 49 12:12:32.650 - Script 'ServerStorage.Data', Line 64 - upvalue savePlayerData 12:12:32.652 - Script 'ServerStorage.Data', Line 82 12:12:32.654 - Stack End
-- Setup table that we will return to scripts that require the ModuleScript. local PlayerStatManager = {} -- Create variable for the DataStore. local DataStoreService = game:GetService('DataStoreService') local playerData = DataStoreService:GetDataStore('TESTINGDATA3') -- Create variable to configure how often the game autosaves the player data. local AUTOSAVE_INTERVAL = 60 -- Number of times we can retry accessing a DataStore before we give up and create -- an error. local DATASTORE_RETRIES = 3 -- Table to hold all of the player information for the current session. local sessionData = {} -- Function the other scripts in our game can call to change a player's stats. This -- function is stored in the returned table so external scripts can use it. function PlayerStatManager:ChangeStat(player, statName, changeValue) sessionData[player][statName] = sessionData[player][statName] + changeValue end function PlayerStatManager:SetStat(player, statName, changeValue) sessionData[player][statName] = changeValue end function PlayerStatManager:LoadStat(player, statName) return sessionData[player][statName] end function PlayerStatManager:AddTable(player, statName, addition) table.insert(sessionData[player][statName], addition) print("Added "..addition) end -- Function to retry the passed in function several times. If the passed in function -- is unable to be run then this function returns false and creates an error. local function dataStoreRetry(dataStoreFunction) local tries = 0 local success = true local data = nil repeat tries = tries + 1 success = pcall(function() data = dataStoreFunction() end) if not success then wait(1) end until tries == DATASTORE_RETRIES or success if not success then error('Could not access DataStore! Warn players that their data might not get saved!') end return success, data end -- Function to retrieve player's data from the DataStore. local function getPlayerData(player) return dataStoreRetry(function() return playerData:GetAsync(player.UserId) end) end -- Function to save player's data to the DataStore. local function savePlayerData(player) if sessionData[player] then return dataStoreRetry(function() return playerData:SetAsync(player.UserId, sessionData[player]) end) end end -- Function to add player to the sessionData table. First check if the player has -- data in the DataStore. If so, we'll use that. If not, we'll add the player to -- the DataStore. local function setupPlayerData(player) local success, data = getPlayerData(player) if not success then -- Could not access DataStore, set session data for player to false. sessionData[player] = false else if not data then -- DataStores are working, but no data for this player sessionData[player] = {FirstTimePlaying = true, House="Starter", Money=500, HairColour=(Color3.fromRGB(0, 0, 0)), EyeColour="rbxassetid://"..1606092452, Gender="Male", Car="None", Shirt="White Tee", PantsW="Black Jeans", Hair="None", Hat="None", Shirts = {}, Pants = {}, Hats = {}} savePlayerData(player) print(player.Name.." has been given first-time stats") else -- DataStores are working and we got data for this player sessionData[player] = data print(player.Name.." has been given back their stats") end end end -- Function to run in the background to periodically save player's data. local function autosave() while wait(AUTOSAVE_INTERVAL) do for player, data in pairs(sessionData) do savePlayerData(player) end end end -- Bind setupPlayerData to PlayerAdded to call it when player joins. game.Players.PlayerAdded:connect(setupPlayerData) -- Call savePlayerData on PlayerRemoving to save player data when they leave. -- Also delete the player from the sessionData, as the player isn't in-game anymore. game.Players.PlayerRemoving:connect(function(player) savePlayerData(player) sessionData[player] = nil end) -- Start running autosave function in the background. spawn(autosave) -- Return the PlayerStatManager table to external scripts can access it. return PlayerStatManager
Hey everyone! I fixed the problem. Apparently you can't save a color3 value in the datastore I guess.