So I've done some research on this already, but I'd like to see if anyone on here could point me in the right direction. My problem is that when I fire a projectile via ServerScript, the projectile moves forward and collides fine on Client-Side but on Server-Side, the projectile has like a 0.2 second delay before launching and then only makes it halfway to the target instead of the full distance like on the Client-Side. Could anyone provide some ideas for fixing this lag issue?
I believe the answer to your question has to do with Network Ownership. Hope the article helps!