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How Do I call a Function based on when A player joins the game?

Asked by 6 years ago

So I'm working on learning the scoreboard system. I'm at the point where I have built a function that creates a leaderstats model and a score intvalue. The problem is this: currently the code is being triggered when the game starts and what I'd rather do is have it be called when a player joins the game. So How do I call a function when a player joins the game?

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Use game.Players.PlayerAdded:Connect() Leamir 3138 — 6y

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Answered by
NewGPU 36
6 years ago
Edited 6 years ago

like

 game.Players.PlayerAdded:Connect(function(player)
    local ls = Instance.new("Folder",player)
    ls.Name = "leaderstats"

    local v1= Instance.new("IntValue",ls)
    v1.Name = "yourvalue1"

    local v2= Instance.new("IntValue",ls)
    v2.Name = "yourvalue2"


    player.CharacterAdded:Connect(function(char) -- This just sets the value 
        player.yourvalue1.Value = 1234
        player.yourvalue2.Value = 12345 

    end)
end)

?

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YES!! from what I can see that will be excatly what I need thanks! JayQwery 0 — 6y
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:P NewGPU 36 — 6y
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