When I apply AngularVelocity to a BodyAngularVelocity it only spins for half a second before stopping. This phenomenon only happens when executed from a localscript. Reapplying the AngularVelocity with the same vector does not affect it. The API clearly states that "The force does not have a goal, meaning that it is constantly applying force." which is apparently not the case in localscripts. Does anyone have an explanation/resolution for this problem?
can you explain it where we can understand? it makes sence to you but not us! What's a AngularVelocity to a BodyAngularVelocity
I'm no expert at this but if the object has a fairly large mass and the 'MaxTorque' setting is set to a low value, then could it be that the velocity can't be satisfied as not enough force can be provided for the object to rotate?
This is the only limit I can think of given the situation you have explained.
This issue was resolved when I increased the part's mass and the dampening of bodyposition. I do not have an explanation to this solution.