(Sorry if I went against the rules in my previous question, made sure to read them again!)
Okay, so I wanted to make a touch button that once made contact with a player, changes the game audio and resets all players and then after 30 seconds, music changes back to normal. Here is what I've got so far...
This script successfully kills the player that makes contact with the Part, however, I haven't tested it to see if it kills all players at once. If there is a way to kill all players at once, please let me know what I have to add or change for that to happen.
local part = Instance.new('Part') part.Anchored = true part.Parent = workspace part.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum then hum.Health = 0 end end) for i, player in ipairs(game.Players:GetPlayers()) do if player.Character then local hum = player.Character:FindFirstChild('Humanoid') if hum then hum.Health = 0 end end end local part = script.Parent part.Touched:connect(function(hit) if hit.Parent then local hum = hit.Parent:FindFirstChild("Humanoid") if hum then hum.Health = 0 end end end)
The script named "Auto-Install" successfully plays sound 1 but does not change its audio to sound 2 once the Part is touched. I figured this is because I haven't included the second audio in the script, however, I don't know how to. Bear in mind these are normal scripts, not local. This is how my Explorer looks - I don't know if everything is in the right place?
V Workspace Camera Terrain Sound2 -- not sure where this belongs SpawnLocation V Cindering's Background Music Tool V Global Background Music -- folder Sound1 INSTRUCTIONS -- script Auto-Install -- script: plays sound1 Settings V Part Script --script: the script that kills the player when touching the part
Any help very much appreciated! Thanks.
Simple, what you did is put the code for killing all players, outside of the Touched Event
do this:
local Players = game:GetService('Players') local part = script.Parent -- define part here local sound = script.Parent.Sound -- define sound here part.Touched:connect(function(hit) for i, v in ipairs(Players:GetPlayers()) do if v.Character and v.Character.Humanoid.Health > 0 then v.Character.Humanoid.Health = 0 end end sound:Play() wait(30) sound:Stop() end)
i don't know how cinderings music thing works but figure out how to get the other sound to stop