Im trying to make an inventory system, a drag inventory system, yet i found something strange. It works perfectly in Studio, yet when i hop onto Roblox, the items dont' equip. Why? I don't know.
This is the "Flawed Script"
--//Services local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local RS = game:GetService("ReplicatedStorage") --//Events local UpdateAncestory = RS:WaitForChild('UpdateAncestory') --//Objects local Slots = { script.Parent:WaitForChild('One'), script.Parent:WaitForChild('Two'), script.Parent:WaitForChild('Three'), script.Parent:WaitForChild('Four'), script.Parent:WaitForChild('Five'), script.Parent:WaitForChild('Six'), script.Parent:WaitForChild('Seven'), script.Parent:WaitForChild('Eight')} --//PlayerObjects --in code... local Backpack = Players.LocalPlayer:WaitForChild('Backpack', math.huge) --//Functions function Dequip(Char) for i, v in ipairs(Slots) do v.Equipped.Value = false v.BackgroundColor3 = Color3.fromRGB(0,0,0) if Char:FindFirstChildOfClass('Tool') then Char:FindFirstChildOfClass('Tool'):Destroy() end end end --//Code UIS.InputBegan:connect(function(input) local Char = Players.LocalPlayer.Character local Humanoid = Char:WaitForChild('Humanoid') if script.Parent:FindFirstChild(input.KeyCode.Name) then local SlotEquip = script.Parent[input.KeyCode.Name] if SlotEquip.Equipped.Value == false and SlotEquip.Tool.Value ~= nil then Dequip(Char) SlotEquip.Equipped.Value = true SlotEquip.BackgroundColor3 = Color3.fromRGB(255, 255, 0) if SlotEquip.Tool.Value ~= nil then Humanoid:EquipTool(SlotEquip.Tool.Value:Clone()) end elseif SlotEquip.Equipped.Value == true and SlotEquip.Tool.Value ~= nil then Dequip(Char) end end end)
Dear Qu4n7um7, This isn't really an answer but if you'd like I could help you with this in roblox because i have a setup very similar to this and you could have it if you'd like, Just message my user (in order to do so please click three dots and follow then refresh page) and i'll get back to you with an answer.