I'm trying to make a custom character gui and I've been watching different tutorials as reference for what I want to do with it and how I want it edited. But, I've come to a pause because I can't seem to figure out why the Value's aren't changing and the buttons within the gui aren't working :/ All suggestions and ideas are welcome. Thanks!
This is what my Local Script looks like rn:
local player = script.Parent.Parent.Parent.Parent.Parent local Hat = player:WaitForChild("Hat") local HatFolder = game:GetService("ReplicatedStorage"):WaitForChild('Hats') local Hats = {} local hat1 = script.Parent:WaitForChild('Hat1Button') local hat2 = script.Parent:WaitForChild('Hat2Button') local hat3 = script.Parent:WaitForChild('Hat3Button') local toggle = false function Update() script.Parent:WaitForChild('HatName').Text = Hat.Value wait(0.01) end hat1.MouseButton1Down:connect(function() if toggle == false then script.Parent.HatName.Text = "Hat1" wait(0.01) script.Parent.Wear1.Visible = true script.Parent.Wear2.Visible = false script.Parent.Wear3.Visible = false Update() end end) hat2.MouseButton1Down:connect(function() if toggle == false then script.Parent.HatName.Text = "Hat2" wait(0.01) script.Parent.Wear1.Visible = false script.Parent.Wear2.Visible = true script.Parent.Wear3.Visible = false Update() end end) hat3.MouseButton1Down:connect(function() if toggle == false then script.Parent.HatName.Text = "Hat3" wait(0.01) script.Parent.Wear1.Visible = false script.Parent.Wear2.Visible = false script.Parent.Wear3.Visible = true Update() end end)
repeat wait() until game.Workspace.CurrentCamera local camera = game.Workspace.CurrentCamera local character = game:GetService('ReplicatedStorage'):WaitForChild('CustomCharacter'):Clone() local player = game.Players.LocalPlayer local Hat = player:WaitForChild("Hat") local Shirt = player:WaitForChild("Shirt") local Pants = player:WaitForChild("Pants") character.Parent = camera function Update() for i,v in pairs(character:GetChildren()) do if v:IsA("Hat") or v:IsA("Pants") or v:IsA("Shirt") then v:remove() end end Hat.Value:Clone().Parent = character Shirt.Value:Clone().Parent = character Pants.Value:Clone().Parent = character end Hat.Changed:connect(function() Update() end) Shirt.Changed:connect(function() Update() end) Pants.Changed:connect(function() Update() end)
This is not an answer simply the use of a codebox for other people who want it
local player = script.Parent.Parent.Parent.Parent.Parent local Hat = player:WaitForChild("Hat") local HatFolder = game:GetService("ReplicatedStorage"):WaitForChild('Hats') local Hats = {} local hat1 = script.Parent:WaitForChild('Hat1Button') local hat2 = script.Parent:WaitForChild('Hat2Button') local hat3 = script.Parent:WaitForChild('Hat3Button') local toggle = false function Update() script.Parent:WaitForChild('HatName').Text = Hat.Value wait(0.01) end hat1.MouseButton1Down:connect(function() if toggle == false then script.Parent.HatName.Text = "Hat1" wait(0.01) script.Parent.Wear1.Visible = true script.Parent.Wear2.Visible = false script.Parent.Wear3.Visible = false Update() end end) hat2.MouseButton1Down:connect(function() if toggle == false then script.Parent.HatName.Text = "Hat2" wait(0.01) script.Parent.Wear1.Visible = false script.Parent.Wear2.Visible = true script.Parent.Wear3.Visible = false Update() end end) hat3.MouseButton1Down:connect(function() if toggle == false then script.Parent.HatName.Text = "Hat3" wait(0.01) script.Parent.Wear1.Visible = false script.Parent.Wear2.Visible = false script.Parent.Wear3.Visible = true Update() end end)