for example, I have a car model > vehicle seat + all the parts that go with it
how would I make sure it never flips over and if it does to put it back into the proper position?
car = game.Workspace.Model while wait() do for i,v in pairs(car:GetChildren()) do if v.Orientation == not Vector3.new(0,0,0) then v.Orientation = Vector3.new(0,0,0) end end