this is the code
game.Players.PlayerAdded:connect(function(plr) if plr.Name="Robloxia_Builds" then plr:mute end end)
well since tht didnt work i tried
game.Players.PlayerAdded:connect(function(plr) if plr.Name="Robloxia_Builds" and plr.PlayerChatted=true then plr.PlayerChatted="I am a noob and i cannot talk! HAHAHAHAHAH" plr.PlayerChatted="I am a noob and i cannot talk! HAHAHAHAHAH" plr.PlayerChatted="I am a noob and i cannot talk! HAHAHAHAHAH" end end)
NONE of them work! Help!
These are the steps:
1 - Make a script somewhere.
2 - Add the following code to the new script:
script.Parent = game.ServerScriptService game.Players.PlayerAdded:connect(function(plr) -- When a player is added if plr.Name == "Robloxia_Builds" then -- Checks if the player is Robloxia_Builds local Mute = script:FindFirstChild("Mute"):clone() - Clones the script that mutes him if Mute then -- Checks if the mute script is there local PlayerGui = plr:WaitForChild("PlayerGui") Mute.Parent = PlayerGui Mute.Disabled = false end end end)
3 - Make a LOCALSCRIPT inside the script
4 - Add the following code into it:
local StarterGui = game:GetService('StarterGui') StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false) -- Disables the chat
5 - You are done!
This should work because all the scripts are ready to use
What this does: - Removes the chat form Robloxia_Builds, so he can't chat, or see other messages. If you want him to see messages the tough luck because this is the only way you can do it...