I thought i knew most of FE clearly but now i just don't know.
-- server script in player's character local Force = (((script.Parent.Head.Neck.C0.lookVector.Y*10)^3)/10)-50 script.Parent.Humanoid.WalkSpeed = (60/(Force*-1))*30
basically my server script keeps returning "Force" to be -50 no matter what:
"script.Parent.Head.Neck.C0.lookVector.Y"
,is equal to. This is only a problem in FE so my best guess is that:
"script.Parent.Head.Neck.C0.lookVector.Y"
, is always returning as 0 in FE.
is this correct and i need to put this script in to a local script and parent it to the player?
Uhm, I don't get your comments because
wait(5) while true do print("local: "..workspace.Nonaz_jr.Head.Neck.C0.lookVector.Y) wait(0.3) end
I don't think this script should ever print anything but 0. Neck is a 6D motor, the attachment offset C0 should not change, and neither should it's lookvector.
This should not need to be in a localscript. I don't see what you are trying to do either, as the Y component of the neck's C0 frame is supposed to give you what? Sorry, I don't understand but I don't think this should be done trough a remote event.
Did you change anything when you moved it to a local script?
Does
script.Parent.Head.Neck.C0.lookVector.Y
output something else than 0 in your localscript??
So I tested it, in a localscript with filteringEnabled. It still prints 0 for me. Did you do something different? Well good that you found a workaround anyway! Just hoping to clear something up about FilteringEnabled.