I can't quite figure out this problem with my DataStore, It's on Filtering Enabled and a server-side script in workspace. a Local Script is changing the values in a StarterGui Frame, any help would be great!
local DSService_Q = game:GetService("DataStoreService"):GetDataStore("Quest") game.Players.PlayerAdded:Connect(function(player) local UniqueKey = "id-"..player.userId local Holder = Instance.new("Folder") Holder.Name = "Data" Holder.Parent = player local SpinVal = Instance.new("NumberValue") SpinVal.Value = 0 SpinVal.Name = "SpinnerCalculations" SpinVal.Parent = Holder local CurrentPlate = Instance.new("NumberValue") CurrentPlate.Value = 1 CurrentPlate.Name = "CurrentTile" CurrentPlate.Parent = Holder local Number = Instance.new("NumberValue") Number.Value = 0 Number.Name = "NumberPrototype" Number.Parent = Holder local Quests = Instance.new("Folder") Quests.Name = "Quests" Quests.Parent = Holder local Q1 = Instance.new("StringValue") Q1.Name = "Quest1" --Q1.Value = --data Q1.Parent = Quests local QP = Instance.new("IntValue") QP.Name = "QuestProgress" QP.Parent = Q1 --//Get Async local GetData = DSService_Q:GetAsync(UniqueKey) if GetData then Q1.Value = GetData[1] QP.Value = GetData[2] else local NumbersForSaving = {Q1.Value, QP.Value} DSService_Q:SetAsync(UniqueKey, NumbersForSaving) end end) game.Players.PlayerRemoving:Connect(function(player) local UniqueKey = "id-"..player.userId local SaveTable = {player.Data.Quests.Quest1.Value, player.Data.Quests.Quest1.QuestProgress.Value} DSService_Q:SetAsync(UniqueKey, SaveTable) end)