Here's how the beginning of my swimming script goes:
Humanoid.Changed:connect(function(Property) if not Root then return end if Root.Position.Y < WaterHeight then -- and not Debounce Swimming = true local BodyForce = script.SwimPosition:Clone() if not Debounce then Debounce = true BodyForce.Parent = script.Parent.HumanoidRootPart BodyForce.MaxForce = Vector3.new(0, 9e9, 0) Debounce = false end IdleController:Play()
for some weird reason, when I drop into the water I sink then I rise up really fast. I don't see this in any other games. Examples such as:
My Game: https://gyazo.com/fff02da83a89b6595d9b2fdddd3ce1a1
Other Game: https://gyazo.com/36bad857ca4b4c1ae0e5c8628c45ac92