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My swim script has a float delay on it?

Asked by 6 years ago

Here's how the beginning of my swimming script goes:

Humanoid.Changed:connect(function(Property)
    if not Root then
        return
    end
    if Root.Position.Y < WaterHeight then -- and not Debounce
        Swimming = true
        local BodyForce = script.SwimPosition:Clone()
        if not Debounce then
            Debounce = true
            BodyForce.Parent = script.Parent.HumanoidRootPart
            BodyForce.MaxForce = Vector3.new(0, 9e9, 0)
            Debounce = false
        end
        IdleController:Play()

for some weird reason, when I drop into the water I sink then I rise up really fast. I don't see this in any other games. Examples such as:

My Game: https://gyazo.com/fff02da83a89b6595d9b2fdddd3ce1a1

Other Game: https://gyazo.com/36bad857ca4b4c1ae0e5c8628c45ac92

0
Should I use touched function instead? Or keep the Changed? AttentionHog 70 — 6y
0
Just used Touched function. For anyone who is reading this and going through the same problem used Touched. Touched Function: https://gyazo.com/87b8aa946ea1b6f0fadd0d67b303aa26 AttentionHog 70 — 6y

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