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How to change the quaternions of a cframe with world space, not local space?

Asked by 6 years ago

Ok so as far as I know you use CFrame.Angles to rotate a cframe by that amount along the parts local rotation axies but I was wondering how you could do it along the world axies basically straight up, left right or forward or back?(To visualize this press cntrl L in studio with the rotate tool). Do you use toworldspace?

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If what you want is to rotate a BasePart, I would rather change its .Rotation property. Le_Teapots 913 — 6y

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