Considering my game is Filtering Enabled (experimental mode off), is it possible for a LocalScript to toggle its Disabled property directly, without the use of remote events/functions?
For example:
script.Disabled = true
Be it that be the code inside a LocalScript, will it replicate to the server?
When a local script runs, its contents aren't being "replicated to the server", they're simply being run on the client. Also, yes, a script can disable itself
something.Event:Connect(function() script.Disabled = true end)
I have tried that before and in my experience, you can't.
You have to do it manually.
( Once again this is from my knowledge so I don't think so. )
Hopefully this answers your question.