Hello there. I am trying to add a play button to my cutscene when it's in its final scene.
I would like to add a fade to the screen once the cutscene's play button is clicked.
Anyone know how to do this?
Also here are my cutscene scripts:
local cscript = script:WaitForChild("CutsceneScript") if script:findFirstChild("SkipCutsceneGuiValue") then script.SkipCutsceneGuiValue.Parent = cscript script.SkipCutsceneGui.Parent = cscript end function onPlayerEntered(player) repeat wait () until player.Character local new_script = script.CutsceneScript:clone() new_script.Parent = player.Character new_script.Disabled = false end game.Players.PlayerAdded:connect(onPlayerEntered) onPlayerEntered(game.Players:WaitForChild("Player1")) -- Has to be done since it doesn't work offline for some reason.
repeat wait () until game.Workspace.CurrentCamera ~= nil Sound=game.Workspace.Epic_Music SoundC=Sound:clone() SoundC.Parent=game.Players.LocalPlayer.PlayerGui SoundC:Play() local c = game.Workspace.CurrentCamera local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value) local rs = game:GetService("RunService").RenderStepped function tweenCam(c1,f1,time,fov,roll) local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015 for i = 1,frames do c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames)) c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames))) c:SetRoll(r0+(roll-r0)*(i*(1/frames))) rs:wait() end end print("Running") c.CameraSubject = nil c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(unpack(data[1].c1)) c.Focus = CFrame.new(unpack(data[1].f1)) c.FieldOfView = data[1].FOV c:SetRoll(data[1].Roll) if script:findFirstChild("SkipCutsceneGuiValue") then local gui = script.SkipCutsceneGui:clone() gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Cutscene.Value = script gui.Main.Debug.Disabled = false script.SkipCutsceneGuiValue.Value = gui end for i = 2,#data do tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll) end c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid c.CameraType = "Custom" c.FieldOfView = 70 if script:findFirstChild("SkipCutsceneGuiValue") then if script.SkipCutsceneGuiValue.Value ~= nil then script.SkipCutsceneGuiValue.Value:Destroy() end end SoundC:remove() script:Destroy()