I understand this question is a bit specific, but I can assure I will apply an answer to other work. So for this situation, I would like to make a door that when walking up to it, if the player is in a certain range of the door, upon the press of a certain key will it open. I attempted this, and upon failed attempts and a crashed ROBLOX (Which is why I have no code to display) I am open for any suggestion on how to achieve this. All answers appreciated even if unsure, thank you. ~ Xduel
First let's make a table of the people with the ability to open the door..
Permission = {"Xduel","Goulstem","Another Person"}
Next we'll get the LocalPlayer's mouse, and do a KeyDown event, while checking if their allowed to do the command..
mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:connect(function(key) for i,v in pairs(Permission) do if v == game.Players.LocalPlayer.Name then
Now we check if their in the correct vicinity to open the door..
distance = --Wanted minimum distance from door here if (game.Players.LocalPlayer.Character.Torso.Position - Door.Position).magnitude <= distance then
And then we check if they key is the correct key..
keyy = "Wanted Key To Press Here" if (key:lower()) == keyy then
And finally open the door..
Door.Transparency = .5 Door.CanCollide = false wait(3) Door.Transparency = 0 Door.CanCollide = true
Final Product
Permission = {"Xduel","Goulstem","Another Person"} mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:connect(function(key) for i,v in pairs(Permission) do if v == game.Players.LocalPlayer.Name then distance = --Wanted minimum distance from door here if (game.Players.LocalPlayer.Character.Torso.Position - Door.Position).magnitude <= distance then keyy = "Wanted Key To Press Here" if (key:lower()) == keyy then Door.Transparency = .5 Door.CanCollide = false wait(3) Door.Transparency = 0 Door.CanCollide = true end end end end end)
Hope I Helped
+1