So I made this script. But it seem not to work.
Player = game.Players.LocalPlayer Mouse = Player:GetMouse() gui = script.Parent Button = gui.Button Open = false script.Parent.Activated:connect(function() local dinnertime = script.Parent.Parent.Humanoid:LoadAnimation(script.eat) dinnertime:Play() end) function PressE(key) if (key == "E") button.Visible = true Open = true elseif (Open == true) then button.Visible = false Open = false end end end Mouse.KeyDown:connect(PressE)
What I trying to do here is that I want the player that can click and to key event by pressing E. But when I saw something in the script the word button is seem to be red underline. And I trying to make like the player to press the E and get to click then after that it plays a animation WITH the TOOL.
I don't know how it's not working.
And here are some pictures to know what I am doing. And I am also doing it in a billboard way.
And I trying to make where the person also walk to it. It appears but when the player walk away it disappear.
https://gyazo.com/6509e48c4204923a7c4b78cb1c75ca45 https://gyazo.com/df935ee2611f221c572f256fe5e2f515 https://gyazo.com/c5bf5000f2acaef03f799029c6f81d2c
Your script presents the following errors:
First of all, a Local Script won't run from where you've located it. According to the roblox wiki: " A LocalScript will only run Lua code if it is a descendant of one of the following objects:
A Player's Backpack, such as a child of a Tool
A Player's Character model
A Player's PlayerGui
A Player's PlayerScripts
The ReplicatedFirst service "
On the third line you are wrongly defining your "gui" variable, it reads:
gui = script.Parent
When it should read:
gui = script.Parent.Parent
Since your script's Parent is the Button and the Button's Parent is the gui.
Also, on the seventh line which reads:
script.Parent.Activated:connect(function()
script.Parent is refering to the Button; the .Activated event won't trigger from your Button but it will from the tool (which is what you intended I believe). Also on the next line:
local dinnertime = script.Parent.Parent.Humanoid:LoadAnimation(script.eat)
If you wish to reference the Player's Humanoid, that's not the correct path. It should read something like:
local dinnertime = Player.Character.Humanoid:LoadAnimation(script.eat)
Overall, I would advise you not to put your tool as a child of your gui, but rather the opposite; your tool as the parent of your gui and script. After that, redifine your variables accordingly.
Best regards!
Try this man
This my script
local player = game.Players.LocalPlayer local Mouse = player:GetMouse() Mouse.KeyDown:connect(function(key) if key == "c" then if script.Parent.Enabled == false then -- My Gui script.Parent.Enabled = true elseif script.Parent.Enabled == true then script.Parent.Enabled = false end end end)
Change Enabled. to .visible in line 6 if you want frame