--This is a normal script
local db = true script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~=nil then if db == true then db = false script.Parent.Transparency = 1 local player = game.Players:GetPlayerFromCharacter(hit.Parent) game.Players.LocalPlayer.Character.BackPack:WaitForChild("Hamburger") player.leaderstats.Candy.Value = player.leaderstats.Candy.Value + 100 script.Sound:Play() script.Parent:Destroy() end end end)
Line 9, change "game.Players.LocalPlayer" to "player". Server scripts can’t use LocalPlayer as it is nil to them, and the script already knows who the player is by "player".