How do i make it so the Text.Value only changes for the player that has got the 'Hamburger' tool?
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7 years ago Edited 7 years ago
1 | game.Players.LocalPlayer.Backpack:WaitForChild( "Hamburger" , 99 ) |
3 | game.Workspace.Npc.NPC.TriggerBlock.Text.Value = ( "Wow thanks" ) |
4 | game.Workspace.Npc.NPC.TriggerBlock.Text.Text.Value = ( "Here have 100 candies! :D" ) |
5 | game.Workspace.Npc.NPC.TriggerBlock.Text.Text.Text.Value = ( "Bye! :)" ) |
6 | script.Parent.Visible = true |
7 | script.Parent.Text = ( "Bring back the cane to the old man for your reward" ) |
9 | script.Parent.Visible = false |
(The Text.Value is a npc's text.. wich works)