Message=game.Workspace.Message Text=Message.Text Message.Text="Loading Map." wait(1) Message.Text="Loading Map.." wait(1) Message.Text="Loading Map..." wait(5) game.Lighting.BeachHouse:Clone(204, 0.6, 153) Message.Text="The system chose 'Beach House' as the map for this round." wait(3) Message.Text="Survive the killer, follow the defender of the innocents." wait(5)
Line 10, it won't clone. WHy???
game.Lighting.BeachHouse:Clone().Parent = game.Workpsace
If you want to use the map again then clone it not take it from lighting forever then when you remove the map you won't be able to use it again.
Message=game.Workspace.Message Text=Message.Text local beach = game.Lighting.BeachHouse Message.Text="Loading Map." wait(1) Message.Text="Loading Map.." wait(1) Message.Text="Loading Map..." wait(5) beach.Parent = Workspace -- Before Placing the Beach House into lighting, build it were you want it to appear when transferring Parents Message.Text="The system chose 'Beach House' as the map for this round." wait(3) Message.Text="Survive the killer, follow the defender of the innocents." wait(5)
Sorry I thought this would be easier then :Clone()
map1 = game.Lighting:findFirstChild("BeachHouse") Message=game.Workspace.Message Text=Message.Text Message.Text="Loading Map." wait(1) Message.Text="Loading Map.." wait(1) Message.Text="Loading Map..." wait(1) Message.Text="Survive the killer, follow the defender of the innocents." wait(5) Message:Destroy() clone = map1:clone() wait() map1:remove() while true do local map = clone:clone() map.Parent = game.Workspace wait(time) map:remove() end
Any questions? Pm me on Sarcasticly on ROBLOX. Hope this helped.