I'm using a feedback gui with a webhook, which is why I'm using http, the weird thing is that it works in studio, but only does this error ingame. Any idea why this is happening? Any help would be appreciated.
Roblox doesn't fully support discord anymore, so I moved everything to Trello. Just because I'm nice I'll give you the scripts I now use.
local Trello = "change" local Key = "change" local Token = "change" local http = game:GetService("HttpService") local get = http:GetAsync('https://api.trello.com/1/boards/'..Trello..'/lists?key='..Key..'&token='..Token,true) local tab=http:JSONDecode(get) for _,v in pairs(tab) do if v.name:match('TRELLOLISTNAME') then boardid = v.id end end game.ReplicatedStorage.bannary.OnServerEvent:Connect(function(player, plr, text) local musget = http:PostAsync('https://api.trello.com/1/cards/?key='..(Key)..'&token='..(Token), http:JSONEncode({["name"]=(plr.Name .. " | " .. plr.userId), ["desc"]=("Feedback " .. text .. "\nSent by: " .. plr.Name), ["due"]=nil,["idList"]=boardid,["urlSource"]=nil})) end)
Above is an example, feel free to DM me on roblox if you get stuck?
Roblox blocked using HTTP service with discord webhooks. But there is a very popular proxy to get around this. Just replace "discordapp.com" with "discord.osyr.is". I've tested this and it has worked!