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Is there a way to cap fps lower than 60?

Asked by 6 years ago

I need the FPS to be lower for my game to work properly.

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Why? there is no need to cap any lower than 60. abnotaddable 920 — 6y
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it's just for a project i'm working on :p and I know you can because I've seen games do this VeryDarkDev 47 — 6y

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Answered by 6 years ago
Edited 6 years ago

As of what I know of lua, and I have been doing lua for three years now, the only thing close to changing graphics would be the function starter:

game.GraphicsQualityChangeRequest

When put as a function:

game.GraphicsQualityChangeRequest:connect(function()

end)

THOUGH THIS WAY BELOW IS POSSIBLE:

A possible way is to to separate lower-quality objects and higher-quality objects in folders, and if a button is pressed it will locally remove the higher-quality objects. This will remove lag, for players who are lagging out.

If no matter what even if you replace higher-quality objects with lower-quality objects, it still dosent work, you can simply add some lag remover scripts and also check your game for any possible viruses.

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`lag remover scripts` No such things exist, unless you mean the fake ones. :P TheeDeathCaster 2368 — 6y
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Maybe you should search them up your self HeComesAt_Night 116 — 6y
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^ Fake ones then; there's no such thing as an "anti-lag" script. TheeDeathCaster 2368 — 6y
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Answered by
Nonaz_jr 439 Moderation Voter
6 years ago

As mentioned by others, you should not (and cannot, in studio) change the FPS.

However, you can listen to the events in RunService and execute some action or code every other frame only.

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