Here is the script: script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.Parent.Parent.Parent.PartZero.Motor.DesiredAngle = -1.5 end)
It says PartZero is not a valid member of player ;-; what does this mean?
It's good practice to only have one script for the local player and the server.
Having a hundred scripts that only handle a single button is very messy and makes it harder to edit, update and correct things later.
That aside,
It appears that you are searching for "PartZero", however the part's name is changed to "Rotator" and as such the script can't account for it.
Given the lack of information about how it's structured I'll suggest this:
--Parent the script to the ScreenGui for neater code (Should really be in PlayerGui but that aside) script.Parent = game.Players.LocalPlayer.PlayerGui.ScreenGui local PartZero = game.Players.LocalPlayer.PartZero local OpenButton = game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Open OpenButton.MouseButton1Click:Connect(function() PartZero.Motor.DesiredAngle = -1.5 end)
This is assuming of course that the "PartZero" is located in the player based on what little information you have provided. It really shouldn't be in there, this might be the problem. Assuming it is the problem simply change the location for PartZero to where it actually is located.
If the part is in the workspace, then you need to check if the game is FilteringEnabled. If it isn't, then you can simply change the PartZero variable to workspace.PartZero If it is, then you'll need to handle it with a event. Like so:
--Server Script local PartZero = workspace.PartZero game.ReplicatedStorage.MotorChange.OnServerEvent:Connect(function(player) PartZero.Motor.DesiredAngle = -1.5 end) --Local Script local OpenButton = game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Open local ButtonDelay = 0.1 --Cooldown for the button local Debounce = false OpenButton.MouseButton1Click:Connect(function() if Debounce == false then Debounce = true game.ReplicatedStorage.MotorChange.FireServer() wait(ButtonDelay) Debounce = false end end)
If this is unhelpful, then more information may be required.