I have a Gui with text in it and the text are supposed to follow the value of some int values inside repl. storage, but they dont...
Heres the script
function BackpackLoot() wait(1) local DeadBackpack = script.Parent.Parent.InteractGui.Adornee.Parent.Name StorageItem.Wood.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Wood.Value StorageItem.Cloth.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Cloth.Value StorageItem.Stone.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Stone.Value StorageItem["Raw Metal"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Raw Metal"].Value StorageItem.Metal.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Metal.Value StorageItem["Raw Sulfur"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Raw Sulfur"].Value StorageItem.Sulfur.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Sulfur.Value StorageItem.Charcoal.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Charcoal.Value StorageItem["Raw Meat"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Raw Meat"].Value StorageItem["Cooked Meat"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Cooked Meat"].Value end for i,v in pairs(ReplicatedStorage.PlayerStats[script.Parent.Parent.InteractGui.Adornee.Parent.Name]:GetChildren()) do v.Changed:Connect(BackpackLoot) end script.Parent.Parent.InteractGui.Changed:Connect(BackpackLoot)
The script errors at the top and says DeadBackPack is not member of folder, and I dont understand why it errors but it doesnt work in general anyways.
Any ideas?