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GUI text isnt changing according to the number value?[SOLVED]

Asked by 6 years ago
Edited 6 years ago

I have a Gui with text in it and the text are supposed to follow the value of some int values inside repl. storage, but they dont...

Heres the script

function BackpackLoot()
    wait(1)
    local DeadBackpack = script.Parent.Parent.InteractGui.Adornee.Parent.Name
    StorageItem.Wood.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Wood.Value
    StorageItem.Cloth.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Cloth.Value
    StorageItem.Stone.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Stone.Value
    StorageItem["Raw Metal"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Raw Metal"].Value
    StorageItem.Metal.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Metal.Value
    StorageItem["Raw Sulfur"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Raw Sulfur"].Value
    StorageItem.Sulfur.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Sulfur.Value
    StorageItem.Charcoal.Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack].Charcoal.Value
    StorageItem["Raw Meat"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Raw Meat"].Value
    StorageItem["Cooked Meat"].Amount.Text = ReplicatedStorage.PlayerStats[DeadBackpack]["Cooked Meat"].Value
end

for i,v in pairs(ReplicatedStorage.PlayerStats[script.Parent.Parent.InteractGui.Adornee.Parent.Name]:GetChildren()) do
    v.Changed:Connect(BackpackLoot)
end

script.Parent.Parent.InteractGui.Changed:Connect(BackpackLoot)

The script errors at the top and says DeadBackPack is not member of folder, and I dont understand why it errors but it doesnt work in general anyways.

Any ideas?

0
is deadbackpack parented inside of foler? wookey12 174 — 6y
0
*folder wookey12 174 — 6y

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