I want to make it so if you have a badge, you get a gear. What's wrong with this!
local BadgeService = Game:GetService('BadgeService') game.Players.PlayerAdded:connect(function(player) if BadgeService:PlayerHasPass(player, BadgeIdObject.Value) then repeat wait() until player.StarterGear game.Lighting["Tester Bike"]:Clone().Parent = player.StarterGear end end)
Im not new to scripting but i think you made a mistake and put StarterGear instead of Starterpack