I am trying to check if the play has the gamepass then fire the event but it isn't working.
local id = 1570193898 -- ID of gamepass local lazerAuth = false game.Players.PlayerAdded:connect(function(player) if game:GetService("GamePassService"):PlayerHasPass(player, id) then lazerAuth = true else print(player.Name .. " doesn't have the game pass...") end end) -- Fire The Event To Disable The Lazers local clickdetector = game.Workspace.LazerDisable.DisableLazersButton.ClickDetector clickdetector.MouseClick:Connect(function(plr) if lazerAuth == true then game.Workspace.LazerDisable.DisableLazerEvent:FireServer() else game:GetService("MarketplaceService"):PromptPurchase(plr, id) local marketplaceService = game:GetService("MarketplaceService") marketplaceService.PromptPurchaseFinished:connect(function(player,assetId,isPurchased) if isPurchased then --if the player did pay if assetId == id then --if what they bought is the pass game.Players.LocalPlayer:Kick("Please Rejoin The Game To Activate Your GamePass") end end end) end end)