I intend to use the .Touched event in order to delete players that fall behind and get consumed by a part, but whenever they touch 2 or more parts, they don't end up getting destroyed and stay. The intended outcome still occurs with players that touch less than 2 parts. I tested different functions that influence parts that are hit, yet the problem still persists.
--victim script.Parent.Touched:Connect(function(h) if h.Name = "destroyer" then script.Parent:Destroy() --destroyed when touches destroyer end end)
--destroyer local rs = game:GetService("RunService") rs.RenderStepped:Connect(function() script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, -0.25, 0) --all players are supposed to go to bottom of the screen, so they die if they remain at top end)
As one script; still doesn't work:
--destroyer local rs = game:GetService("RunService") rs.RenderStepped:Connect(function() script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, -0.25, 0) --all players are supposed to go to bottom of the screen, so they die if they remain at top; destroyer goes down, players go down or die end) script.Parent.Touched:Connect(function(h) if h.ClassName == "UnionOperation" then --players are in marbles h:Destroy() --destroy marble end end)