I did a simple map generation , but my game is filtering enabled. If i try to fire from Client To server , one map is created for each player in server , if i fire from Server from client , it just dont work. The game dont let me fire from server to server or client to client now i dont know what i do.
Resume : How i can one generate my map for the server using a script from Replicated Storage.
You seem to already have a Map Generating script but haven't shown us your attempts so I can only help you by recommending certain things.
First of all, I don't see why FilteringEnabled (FE) matters in this problem. You can easily use a Script in ServerScriptService to generate a map on the server which will then be replicated by Roblox to all clients. Remember, FE only affects client-to-server and server-to-client connections. If code runs on the server, then it will be replicated to all clients, FE or not. Code only on a client will not appear to other clients or the server, besides oneself.
Here is a link that may help you understand RemoteFunctions and RemoteEvents