I don't want the bullet not follow the player, just go in the position of player(On the ground and in the air)
I maked the script like this:
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 20 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Bullet:Clone() wait(2) end end
For bullet
script.Parent.RocketPropulsion.Target = game.Players.LocalPlayer.Character.Humanoid script.Parent.RocketPropulsion:Fire()