I wonder how to get hancuffs work with remoteevent? This is the local script:
script.Parent.Equipped:connect(function(m) m.Button1Down:connect(function() if m.Target~=nil then print(m.Target:GetFullName()) p=nil _,p=pcall(function() return game.Players[m.Target.Parent.Name] end) print(p) print(m.Target.Parent.Name) if p~=nil then local detained=p coroutine.wrap(function() local c=p while p==c do wait() pcall(function() p.Character.Torso.Anchored,p.Character.Torso.CFrame=true,game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-2.5) end) end print('END OF DETAIN LOOP') pcall(function() c.Character.Torso.Anchored=false end) end)() else print('no p') end end end) end)