Here Is the code:
players = {} -- Only one player which is me whenever I test the game, so it should do only once right??? for _, player in pairs(game.Players:GetPlayers()) do -- Teleport Players local spawns = game.Workspace:WaitForChild("Spawns"):GetChildren() local spawnsBil = #spawns for _, player in pairs(players) do if player and player.Character and #spawns > 0 then for i = 1, #players do local torso = players[i].Character:WaitForChild("UpperTorso") local spawnIndex = math.random(1, spawnsBil) local Spawn = spawns[spawnIndex] if Spawn and torso then table.remove(spawns, spawnIndex) torso.CFrame = CFrame.new(Spawn.Position + Vector3.new(0,3,0)) -- HERE IS THE CODE THAT GIVES THE PLAYER MATCHTAGS. local matchTag = Instance.new("StringValue") matchTag.Name = "MatchTag" matchTag.Parent = players[i].Character -- ENDS HERE. end end end end -- End of this for loop print("Teleport?") end
The script should only give me one MatchTag because I'm the only one in the game but it gives me like 20 MatchTags instead. Any ideas??? thanks.