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Can Roblox Physics be made "perfect"?

Asked by 6 years ago
Edited 6 years ago

I have scripting an animation involving the movement of models and parts. However, each time it is ran outside of studio mode (test mode or playing for real) the results are a bit different each time.

Is there any way to combat this and normalize roblox physics so it's the same each time?

I am using BodyThrust to move the model in my animation.

coroutine.resume(coroutine.create(function()
        for i = 1,200 do
            boat.BoatBody.Base.BodyThrust.Force = Vector3.new(8000,0,0)
            print(i)
            wait(0.01)
        end
        --
        print("speed time")
        for i = 1,50 do
            boat.BoatBody.Base.BodyThrust.Force = Vector3.new(65000,0,0)
            print(i)
            wait(0.01)
        end
        --
        boat.BoatBody.Base.Anchored = true
        wait(2.5)
        boat.BoatBody.Base.Anchored = false
        --
        for i = 1,50 do
            boat.BoatBody.Base.BodyThrust.Force = Vector3.new(65000,0,0)
            print(i)
            wait(0.01)
        end
    end))
0
do you have filtering enabled? also post your script wookey12 174 — 6y
0
I used filtering enabled style but I'm not sure if it's enabled. It's been a while since I have been on roblox laggydude 0 — 6y

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