I have scripting an animation involving the movement of models and parts. However, each time it is ran outside of studio mode (test mode or playing for real) the results are a bit different each time.
Is there any way to combat this and normalize roblox physics so it's the same each time?
I am using BodyThrust to move the model in my animation.
coroutine.resume(coroutine.create(function() for i = 1,200 do boat.BoatBody.Base.BodyThrust.Force = Vector3.new(8000,0,0) print(i) wait(0.01) end -- print("speed time") for i = 1,50 do boat.BoatBody.Base.BodyThrust.Force = Vector3.new(65000,0,0) print(i) wait(0.01) end -- boat.BoatBody.Base.Anchored = true wait(2.5) boat.BoatBody.Base.Anchored = false -- for i = 1,50 do boat.BoatBody.Base.BodyThrust.Force = Vector3.new(65000,0,0) print(i) wait(0.01) end end))