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How do I make an R15 NPC and are there any advantages of R15 vs R6?

Asked by 6 years ago
Edited 6 years ago

Hi guys, so I've read that R6 meant 6 joints, and R15 meant 15 joints. I've made a slime monster as a test who has lesser than 6 joints, but it's marked as r6. Am I right to say this then: 0-14 joints = R6,15 - infinity joints = R15? (Heard there's an R30 or something though but lets not talk about that).

So roblox will detect the amount of joints an marked it as R6 or R15 right? Also If i have an R6 monster, can i also have an R15 monster in the same game?

1 last thing, other than lesser amount of joints, are there anything the r6 can't do, while the R15 could nice versa? Thanks!

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r6 and r15 are the same you just get a different animation script in your character on spawn. For NPC's this does not matter at all as you will most likely be doing your own animations and scripts. Lord_CthuIhu 2 — 6y
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Yes, I'm making my own animations. Thanks for your input! lesliesoon 86 — 6y

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Answered by
Leamir 3138 Moderation Voter Community Moderator
6 years ago
Edited 6 years ago

Hello, lesliesoon!

To do a moving R5(or R6) npc, just need to copy your player and change some stats on the Humanoid! Change the "WalkToPoint" value to the point you want the NPC to move!

R15 NPC or R6 NPC?

It don't changes lots, only if you're going to make an animation, in R15 the animation will be more realistic.

I have an R6 monster on my game, can I have an R15 too?

Sure, monsters are like players, can have lots with different models at one game!

Am I right to say this then: 0-14 joints = R6,15 - infinity joints = R15? (Heard there's an R30 or something though but lets not talk about that)

Hm.... I really don't know, but I think you're right!

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Answered by 6 years ago

R15 has more joints so you can make more advanced animations

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Ahh I see ok thanks! lesliesoon 86 — 6y

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