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How to rotate character without cframe?

Asked by 6 years ago
Edited 6 years ago

so i want to make a system that rotates the Humanoid root part (or anything that will rotate the character) relevant to the camera only problem is that cframe is sometimes weird and dosent register movement which could acidently kill the character so what ways are there?

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Rotate every single part of the player and then teleport the player's parts to don't let the player be 'broken' Leamir 3138 — 6y

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Answered by 6 years ago
x:SetPrimaryPartCFrame(x:GetPrimaryPartCFrame()*CFrame.Angles(0,math.rad(10),0))

x being a model

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