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How did it take u to learn how 2 code? I'm having trouble implying my skills into a game

Asked by 6 years ago

Also how long did it take you to learn enough to make a game (good game, also had to put this question in here cause my title was to long lol!)

Answers would be appreciated, need more resources to learn.

I have been trying to learn how to code in ROBLOX for close to a month or a little over and have gotten barley anywhere.

I know what everything is (mostly) but don't know how to use it to make a script. For example I can read a script and get what it means what each line does (mostly lol) but don't really know how to imply them into making a game. It's weird.

Any tips for my journey to learning how to code?

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Use the wiki, read the wiki, google things to get to the wiki, wiki and every now again make a question on this site if something you have already tried doesn't work. theCJarmy7 1293 — 6y

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Answered by 6 years ago

The Roblox Wiki and some YouTube videos taught me how to code. I was motivated by my interest in video games and etc. It was stressful learning at first, but I understood more and things were easier.

It actually took me some months or maybe even a year to understand LUA, or at least how it works. You’ll need to be patient if you want to learn it. It gets easier and easier the more you learn about it though. Also, I haven’t made any “good” games since I lack good “original” ideas, and most of the ideas I come up with are too complex anyways, and I end up getting lazy too.

So...that’s all I have to say.

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OMGGG SAME greatneil80 2647 — 6y
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Upvoted ;D greatneil80 2647 — 6y
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its not LUA its Lua Gey4Jesus69 2705 — 6y
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^ Sorry. Saw many people say “LUA” or “Lua” and I thought LUA stood for something. I’ll say Lua next time. :P User#20279 0 — 6y
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Answered by 6 years ago

I mostly learned my by mixed to free models together to create a seperate one. Yep.

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Answered by 6 years ago

I know this question is already answered but I'd just like to say, here is what think is ideal.

  1. Start with AlvinBlox courses! There are 13 of them and he does a great job. They can be slow, and you may want to make the speed 1.25 some times, but hey, at least you won't ever forget what you're learning. He goes through: while loops, for loops, functions, events, parameters, Click detectors, and just making sure that when you look at code it doesn't look so foreign. One thing I highly recommend is taking notes on the courses and studying them. Also, after watching the video, make your own version of the script you learned.

  2. Roblox Wiki. So, after the AlvinBlox courses, it may seem like you got up the ladder to the high dive, but you can't jump down. What I mean is, you have the basics down, and your ready to get into more complex stuff, but it looks intimidating. That's where Wiki comes in. Try inching your way through stuff like: debouncing, for i,v in pairs, making an in game currency, killbricks and other stuff like that. Go through it slowly and try to understand the concept (btw understanding killbricks and debouncing will really be a good start to opening up functions.). Wiki has a lot so with the next steps, still use it.

  3. As the same time a wiki, watch tutorials on how to make stuff in your game. AlvinBlox is good, but there are lots of other programmers out there. Don't just copy paste the code, exam it and try to piece through what is going on in the script. Again, if you see something and your stumped, go to the wiki.

  4. Start making games! Take the code you have to make simple, but fun games. It doesn't have to be over the top, but just use what you have to make something that people may occasionally play. Make anything, an Obby, Mpg, or just a role-play game, Whatever suites you best. And remember, you have a whole website of talented scripters to help you along the way if you have any questions.

Tell me if you have any questions, and I'd be happy to help. Btw, I'm no amazing scripter, but I'm getting there, and I hope the same for you.

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