HOLD UP, I know how to write them but I don't know what a certain part is. For example
game.Players.PlayerAdded:connect(function(players)
I know how to write this but what I don't get is (I'll put an x where I don't get cause I think I know the name of it but not sure so gonna do this, I think its argument)
game.Players.PlayerAdded.connect(function(X)
what is this for? What does it mean, how do I know what to change it to in different circumstances.
I know this question is confusing but please don't remove it.
Hi, BossScorp82103! Your issue is with functions, here is a link to Roblox Wiki of how to use functions: http://wiki.roblox.com/index.php?title=Function
But, the "game.Players.PlayerAdded:connect" is ussed to call a function every time a player connects to your game. Here an example:
game.Players.PlayerAdded:connect(function(players) print(players.Name .. " has joined the game!" end)
This will print on the console the player name plus " has joined the game!".
The word "players" is just a reference to the player that got added.
Good Luck with your game
its because lua can get complicated at times
*like how using table + table is not possible unless metamethod __add is found and used correctly*
so lets explain in parts:
game.Players.PlayerAdded this part is to target the event we will be using
:connect() this is a method that actually "connects" the event with our function
now what is inside the () is a single parameter: the function
we could automatically set it to a predefined function:
local function OnTouch(hit) hit:GiveLoveAndSupport() end Part.Touched:connect(OnTouch)
however, most would rather create a function within the (), to do something like this, we would do this simply with:
(function(parameter, otherparameters) code here end)
and so we do this within :connect()
now parameters within the function() are given to the function by :connect()
i dont exactly know how it would do this, but i could imagine it going like this:
thing:connect = function(functiontouse) functiontouse(thingwegotearlier) end
and how lua deals with this is that we give parameters to the defined function respectivly:
function foo(a) print(a .. "!") end doo:connect(foo)
:connect gives out parameters: "doo"
so foo runs like:
foo(doo)
so we would get
doo!