So I'm trying to find some new ways to protect a game without using those anti-exploits which limits my creativity.
So I'm trying to know how to prevent from being executed by exploiters or hiding them that RemoteSpy doesn't catch them.
I heard using _namecall can prevent it but I didn't see a wiki on that.
I suggest indexing the remote at the start by doing something like this:
local rem = workspace.RemoteFunction; local f = rem.InvokeServer;
And then when you need to fire it, pcall it like so:
pcall(f,rem,args);
Hope this was helpful.